O melhor lado da 33 Immortals Gameplay
O melhor lado da 33 Immortals Gameplay
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Il faut dire que le titre a sur le papier de nombreux arguments particulièrement séduisants, comme un univers s’inspirant grandement por la Divine Utilizandofoidie, et un concept… diablement original. Bienvenue donc dans un Enfer de Dante vraiment pas comme les autres.
33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.
Sustain your numbers as best you can, for only the strongest group of survivors stand a fighting chance in brutal boss battles. Rise above the Almighty
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.
The game’s dependence on teamwork is a double-edged sword—success feels earned, but failure can often be out of your control.
While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
Meanwhile, dying means becoming a pinprick of light that another player can find and revive before a timer runs out. Coming back into the fight is always a good time. However, returning like this cuts down the health bar by quite a margin. Dying in this reduced state means it’s a trip straight back to the Dark Woods.
Adding to that, if you’re itching to play with a wider group of friends than three, unfortunately, four player parties are the maximum you can achieve right now, letting you matchmake into 33-player rounds with the group as if this is a co-op battle royale.
isn’t 33 Immortals Gameplay without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.
Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.
The available content isn’t a small amount, but feels just a little underwhelming when there’s promises being made for more things that are coming in a few months’ time. A small delay could have meant shipping the game with at least the missing options menu items.
Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life. Join the rebellion
Then there’s the one-man army. The ultimate dude who has min-maxed his build, got the perfect rolls during the run, and wants to get through the boss with or without his team. I saw all variations of these through my brief time with the game.